Top 10k strings from Exiled (1992)(Your Sinclair).z80
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Covertapes / Sinclair ZX Spectrum - Covertapes - [Z80] (TOSEC-v2007-01-01) /
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4 o$(n)+".": 3 (l*th+(r)): 2 z$="on an old stone 2 t=t-d(n,fi): 2 t=t+d(n,fi): 2 r+d(n,d)*th,t 2 p$(c1)+" for "+ 2 o(n1,d)=c1: 2 o(n,tw)=e: 2 o$="Chevlon": 2 mn>o(n1,th)+th 2 mn+" daeyar.": 2 m$=k$+" hits "+y$: 2 m$=" Nothing.": 2 d(n,tw)=th 2 d(n,tw)=d: 2 c(d,fo)=pcwp: 2 c(d,fi)=c(d,fi)+c(d,fo): 2 c(c1,th)=9 2 c(c1,si)=c(c1,si)+ 2 c(c1,se)=c(c1,se)+mn: 2 c(c,se)=c(c,se)-mn: 2 c(c,se)<mn 2 (d(n,d)*th+(r)): 1 z$="standing beside an old castle.": 1 z$="outside a crumbling tower.": 1 z$="on the edge of a wide, dark lake.": 1 z$="on a worn mountain track.": 1 z$="on a winding stone staircase.": 1 z$="on a winding forest path.": 1 z$="on a twisting forestpathway.": 1 z$="on a stony hilltop.": 1 z$="on a stone bridge over a deep chasm.": 1 z$="on a steep hilly path.": 1 z$="on a sparsely woodedhillside.": 1 z$="on a mist shrouded hillside.": 1 z$="on a high mountain pass.": 1 z$="on a grassy 1 z$="on a dreary, lonely hilltop.": 1 z$="on a cumbling path with a terrifying drop below.": 1 z$="on a cheerless 1 z$="on a boulder strewn hillside.": 1 z$="in the middle of a circle of tall standing stones.": 1 z$="in the hall of the moon.": 1 z$="in the hall of 1 z$="in an old church.": 1 z$="in an empty cottage.": 1 z$="in a wide stone 1 z$="in a wide misty 1 z$="in a wide clearing.": 1 z$="in a twisting 1 z$="in a tangled forest choked with a thick layer of brambles.": 1 z$="in a small stone house.": 1 z$="in a small bare 1 z$="in a sheltered dry cave.": 1 z$="in a ruined stone tower.": 1 z$="in a roughly hewn cavern.": 1 z$="in a leafy glade.": 1 z$="in a large arched hallway.": 1 z$="in a huge cavern, the top of which is hidden in the darkness.": 1 z$="in a dark, thickly wooded area.": 1 z$="in a dark, flooded cavern.": 1 z$="in a dark, dreary wood.": 1 z$="in a dark room.": 1 z$="in a dark hollow littered with moss covered 1 z$="in a cramped prison cell.": 1 z$="in a circular stone room.": 1 z$="in a busy cobbled street.": 1 z$="beside a shallow clear pool.": 1 z$="amongst huge 1 z$="'s spell misfires.": 1 z$=" narrowly misses.": 1 z$=" misses completely.": 1 xpos=xpos+3 1 xg=c(def,fo)* 1 xg=(t(x1,tw)*fi): 1 xg=(k(x1,tw)*fi): 1 x$(x)=w$(j+88 1 x$(x)=w$(j+83 1 x$(x)=w$(j+73 1 x$(x)=w$(j): 1 w$(start)(1 1 the zombieC 1 th;w$(c+21 1 th;"Chevlon ": 1 t(x1,th)=e: 1 t(x1,th)=e 1 t(door,th)>e 1 start=start+1 1 si;w$(c+21 1 s$="Chevlon" 1 ring headbandbrooch stone new key red key blue keyhorn cloak belt sphere paintingflute gauntletscroll lock kitnote leaf helm sceptre money Chevlon Irizarg TharagonDewlyn Thorne Torrog Flame Rothric Elwick Balorn Thurok Tulwyn Felinor Urthag Liundae Kharm Oruthu Elria Erkris Thiun ghoul spectre zombie vampire wraith skeletonghost werewolfbig orc troll wolf 1 r+d(n,si)*th,t: 1 power=splvl*si+(c(c,tw)*fi) 1 pcwp=c(d,fo): 1 pcdef=c(d,fi) 1 p$(t)+" says,""No."".": 1 p$(t)+" dies.": 1 p$(q)+".": 1 p$(q)+" is dead.": 1 p$(n)+" says""" 1 p$(f)+" says,""Hello.""": 1 p$(f)+" goes "+d$(i*si+d 1 p$(f)+" enters.": 1 p$(def)+"'s money.": 1 p$(c1)+".": 1 p$(c1)+" says,""Thank you."".": 1 p$(c1)+" looks puzzled.": 1 p$(c1)+" feels stronger.": 1 p$(c1)+" feels refreshed.": 1 p$(c1)+" feels invigorated.": 1 p$(c1)+" believes "+s$: 1 p$(c1)+" "+ 1 p$(c)+" says,""": 1 p$(c)+" is carrying:": 1 p$(c)+" goes "+d$(dir*si+d 1 p$(c)+" gets 8 daeyar.": 1 p$(c)+" find's no other magic.": 1 p$(c)+" enters.": 1 p$(at)+" takes "+ 1 o(n1,th)>mn 1 o(n1,d)=c: 1 o(n,tw)=d: 1 o(f,d)=def 1 o(d(n,th),d) 1 o$(q)+".": 1 n=d(n,si): 1 muse=muse+d: 1 mn<o(n1,th) 1 mag=mag+d: 1 m$=y$+" mortally": 1 m$=v$+"The dragon you 1 m$=v$+"Nobody has seen oneof those dragons for hundreds ofyears, you're wasting your 1 m$=v$+"I've heard rumours that a dragon like the one you speak of has been sighted beyondthe mountains to the south.""": 1 m$=v$+"I have no": 1 m$=v$+"I don't know": 1 m$=u$+"west.": 1 m$=u$+"south.": 1 m$=u$+"north.": 1 m$=u$+"east.": 1 m$=s$+" wears the "+ 1 m$=s$+" unlocks the door.": 1 m$=s$+" takes the "+ 1 m$=s$+" sells the "+ 1 m$=s$+" says,""No."".": 1 m$=s$+" removes the "+ 1 m$=s$+" prepares "+g$(n): 1 m$=s$+" opens the door.": 1 m$=s$+" is struck on the chest": 1 m$=s$+" is sent sprawling": 1 m$=s$+" is knocked to the floor": 1 m$=s$+" is knocked down by two": 1 m$=s$+" hasn't enough money.": 1 m$=s$+" gives the "+ 1 m$=s$+" gives "+ 1 m$=s$+" fails.": 1 m$=s$+" drops the "+ 1 m$=s$+" does not have the": 1 m$=s$+" disarms the trap.": 1 m$=s$+" closes the door.": 1 m$=s$+" can't wear that.": 1 m$=s$+" buys the "+ 1 m$=m$+"No."".": 1 m$=m$+"I'm not going": 1 m$=m$+"Get lost!"".": 1 m$=m$+" swings wildy,": 1 m$=m$+" stumbles over in a": 1 m$=m$+" recieves a weak blow to": 1 m$=m$+" lunges forward,": 1 m$=m$+" is struck on the leg.": 1 m$=m$+" is sent sprawling": 1 m$=m$+" is knocked to the": 1 m$=m$+" is hit firmly on the": 1 m$=m$+" completely": 1 m$=k$+"'s firm strike": 1 m$=k$+" viciously": 1 m$=k$+" stuns "+y$: 1 m$=k$+" inflicts a crushing": 1 m$=k$+" delivers a strong": 1 m$=k$+" deals a powerful": 1 m$=k$+" cuts "+y$+"'s": 1 m$=k$+" attacks "+y$+".": 1 m$="}~hevlon is "+z$: 1 m$="wounded, drops to the floor.": 1 m$="with a blow to the shoulder.": 1 m$="to do that."".": 1 m$="the side.": 1 m$="strikes "+y$+" on the": 1 m$="squarely on the chest with a [\]fine strike. 1 m$="small fireballs, which seem to have come from above.": 1 m$="slicing through thin air.": 1 m$="several feet across the room by a lightning bolt.": 1 m$="right key.": 1 m$="on the side of the neck.": 1 m$="misses.": 1 m$="is a good friend.": 1 m$="help for the likes of you.""": 1 m$="from "+ 1 m$="floor by a strong blast.": 1 m$="daeyar.": 1 m$="classless display of combat.": 1 m$="chest and staggers back.": 1 m$="causes a deep cut on the leg.": 1 m$="by three razor sharp darts.": 1 m$="by a spike which springs from a cleverly hidden hole.": 1 m$="but loses balance.": 1 m$="blow to the stomach.": 1 m$="blow to the side.": 1 m$="blow to the leg.": 1 m$="arm, which starts bleeding.": 1 m$="anything that could help,sorry.""": 1 m$="[\] More than a dozen spikes ^_` shoot through the ceiling, piercing everything in the room.": 1 m$="Water seeps through the roof.": 1 m$="Time slowly passes....": 1 m$="There is nothing to unlock.": 1 m$="There is nothing to open here.": 1 m$="There is nothing locked here.": 1 m$="There is no escape yet.": 1 m$="There is an ugly stone statue here.": 1 m$="There is a trap nearby.": 1 m$="There is a faint trickle of 1 m$="There are no traps here.": 1 m$="The trees gently sway in the breeze.": 1 m$="The trap is already disarmed.": 1 m$="The sky is alive with the sound of birds.": 1 m$="The path is carpeted with a 1 m$="The passage has been flooded.": 1 m$="That way is blocked.": 1 m$="That spell requires too much magic.": 1 m$="Stalactites hang menacingly 1 m$="Shadows gently flicker in the torchlight.": 1 m$="Set into the hillside are doublesteel doors with silver runes upon them.": 1 m$="On an old shop hangs a note 1 m$="Of shiny brass.": 1 m$="No traps are detected.": 1 m$="Mighty stone pillars hold up the roof.": 1 m$="It's already closed.": 1 m$="It is strangely quiet here.": 1 m$="It is not being worn.": 1 m$="It is already being worn.": 1 m$="Game aborted.": 1 m$="Foul smelling fungi clings to the walls.": 1 m$="Flames can be made out far 1 m$="Chevlon makes good the escape.": 1 m$="Chevlon is told in no uncertain terms what to do with the idea.": 1 m$="Chevlon is engulfed and burnt toa cinder, the flames die away.": 1 m$="Chevlon can see:": 1 m$="An old sycamore overhangs the water, it's leaves shimmer with a silverish light.": 1 m$="A small stream trickles past.": 1 m$="A narrow river flows steadily onwards.": 1 m$="A fallen tree lies across the path.": 1 m$="A cool wind blows past.": 1 m$="A chill wind sweeps past.": 1 m$="A beautiful waterfall cascades over smooth rocks.": 1 m$="; The pool has a wonderous 1 m$="#$% Unusual runes have been 1 m$="""The stone wall to the west is an illusion"",says the ring.": 1 m$="""The cavern wall to the south isan illusion"",says the ring.": 1 m$="""The cave wall to the north is an illusion"",says the ring.": 1 m$=" Useful for getting past locked doors.": 1 m$=" The stone gives protection 1 m$=" The statue turns to face 1 m$=" The ring detects illusions.": 1 m$=" The helm aids trap disarming.": 1 m$=" The headband protects against mind attacks.": 1 m$=" The end is carved in the [\] shape of a ram's head. 1 m$=" The deadly acidic water 1 m$=" The brooch protects the holder from certian poisons.": 1 m$=" Silver, in the shape of #$% five intertwined oak 1 m$=" Of a dull blue crystal.": 1 m$=" Hard luck! It's in a strange language.": 1 m$=" Hand held,quite well decorated.": 1 m$=" Four large stone slabs fall #$%from above, killing 1 m$=" Flames shoot through small gapsin the floor.": 1 m$=" Finely carved bone, set [\] with three emeralds. 1 m$=" Felinor approaches Chevlon with 1 m$=" Elria, an old friend, asks, [\]""Could you give this note to ^_`my brother, Kharm if you see him."".Chevlon agrees and Elria hands over the message.": 1 m$=" Dark green and severely weather beaten.": 1 m$=" Chevlon, hearing something frombehind, turns round to see a small dragon no more than ten feet long.": 1 m$=" Chevlon's quest ends without success.": 1 m$=" Chevlon startles several deer which quickly dart away.": 1 m$=" Chevlon spots a huge 1 m$=" Chevlon quickly takes out the sphere and holds it towards the dragon, which cautiously backs away, to transmit an image of itto Morglin. Chevlon has won the bet. The quest is over....": 1 m$=" Chevlon notices some faint [\] lights dancing about between^_` the trees.": 1 m$=" Chevlon mind begins to feel very tired.": 1 m$=" Chevlon hears a high pitched howl which is disturbingly 1 m$=" Chevlon gives the leaf to 1 m$=" Chevlon feels calm and relaxed here.": 1 m$=" Chevlon can use it to 1 m$=" Chevlon beckons to Kharm,""Here,take this note, its from your sister."" Kharm takes the note ;and thanks Chevlon. As Kharm <reads the note, a smile appears=on his face, though he refuses >to reveal anything.": 1 m$=" Cehvlon,hearing something from behind turns round to see a 1 m$=" Carved from maple wood.": 1 m$=" An opaque green stone.": 1 m$=" An eagle soars past overhead.": 1 m$=" Almost perfectly spherical, 1 m$=" A snakes head is etched on the front.": 1 m$=" A slightly ripped landscape.": 1 m$=" A drelnie leaf, useful for 1 m$=" A dagger sized unicorn's horn.": 1 m$=" A bit dented, but should serve its purpose.": 1 l$="0000": 1 l$(tw)="1": 1 l$(tw)="1" 1 l$(th)="1" 1 l$(i)="1": 1 l$(fo)="1": 1 l$(fo)="1" 1 l$(d)="1": 1 l$(d(n,fo))="1": 1 l$(d(n,fo))="0": 1 k(x1,th)=d: 1 k(x1,fo)>e 1 k(door,th)=d 1 in the distance.": 1 i1>t(x1,tw) 1 i1>k(x1,tw) 1 i(cr+o)=e 1 huse=huse+d: 1 ht=atstr-c(def,fi): 1 hits=hits+d: 1 disarm trap. true heal. a water bolt.confuse. 1 dir*si+si): 1 d;"More...": 1 d(x1*tw,tw)=th: 1 d(n,tw)=tw 1 d(n,tw)=th: 1 d((x1*tw)-d,tw)=th: 1 c(t,si)>c(t,tw)*fi+ei 1 c(t,si)=c(t,tw)*fi+ei 1 c(t,ei)>c(t,tw)*se 1 c(t,ei)=c(tw,ei)*se 1 c(n,th)>fo 1 c(f,d)>108 1 c(f,d)=c(f,d)+l(i+63 1 c(f,d)=c(f,d)+l(i+49 1 c(f,d)<270 1 c(def,tw)=g: 1 c(def,si)=c(def,si)-ht: 1 c(def,si)<d 1 c(def,se)>e 1 c(d,tw)=c(d,tw)+d: 1 c(d,si)=c(d,si)-fi: 1 c(d,si)=c(d,si)-d 1 c(d,si)=c(d,si)+fi: 1 c(d,si)=c(d,si)+d: 1 c(d,si)=c(d,si)+15 1 c(d,fo)=e: 1 c(d,fo)=c(d,fo)-2 1 c(d,fo)=c(d,fo)+th: 1 c(d,fo)=c(d,fo)*tw: 1 c(d,fo)/tw: 1 c(d,fi)=pcdef: 1 c(d,fi)=pcdef 1 c(d,fi)=c(d,fi)+tw: 1 c(d,fi)/tw: 1 c(d,ei)=e: 1 c(d,ei)=c(d,tw)*se: 1 c(d,ei)=c(d,ei)+se: 1 c(d,ei)=c(d,ei)+d: 1 c(c1,tw)=g: 1 c(c1,th)=e: 1 c(c1,si)=c(c1,si)-i: 1 c(c1,si)=c(c1,si)+fi: 1 c(c1,si)<1 1 c(c1,se)=c(c1,se)-mn: 1 c(c1,se)<mn 1 c(c1,fi)=c(c1,fi)-th: 1 c(c,tw)=g: 1 c(c,th)>fo 1 c(c,th)<fi 1 c(c,si)=c(c,si)-15 1 c(c,se)=c(c,se)+mn: 1 c(c,se)=c(c,se)+ei: 1 c(c,ei)=c(c,ei)-splvl 1 c(c,ei)<splvl 1 c(c,d)=c(c,d)+off 1 c(at,se)=c(at,se)+c(def,se): 1 c$="the "+ 1 beside a shallow clear pool.L 1 atstr>c(def,fi) 1 atstr=c(at,fo)+i 1 a(char,th): 1 a$=x$(x)(d 1 There is a door to the 1 Chevlon can see: 1 Balorn says"O 1 A wolf can be heard howling 1 @@@ "#FEFGGC0 1 =w$(x)=w$(x)( 1 ;"hijklmnopqrs" 1 ;"\]^_`abcdefg"; 1 ;"XP:";s4: 1 ;"WPNS:";c(d,fo); 1 ;"PQRSTUVWXYZ["; 1 ;"MNY:";c(d,se); 1 ;"MAG:";c(d,ei); 1 ;"LVL:";c(d,tw); 1 ;"LIFE:";c(d,si): 1 ;"DEFGHIJKLMNO"; 1 ;"DEF:";c(d,fi); 1 ;"AMOUNT:": 1 ;"89:;<=>?@ABC"; 1 ;"5:NORMAL": 1 ;"3:FRENZY"; 1 ;"2:DODGE"; 1 ;"1:PARRY"; 1 ;",-./01234567"; 1 ;" 4 RET": 1 ;" 3 QUIT"; 1 ;" 2 LOAD"; 1 ;" 1 SAVE"; 1 ;" !""#$%&'()*+"; 1 11112233445566 1 ,xpos;"&'(" 1 ,xpos;" !"""; 1 ,a(char,tw) 1 ,a(char,d): 1 *power)+30 1 (l*th+(63702 1 (l*th+(63701 1 (d(n,si)*th+(r)): 1 ((n+d)/tw) 1 "7610"+c(c,th): 1 "6500"+t(x1,fo) 1 "6500"+t(door,fo) 1 "6500"+k(x1,fo) 1 "64261",fi: 1 "64135",th: 1 "40")+(c(c,tw)*tw) 1 "22")+(c(c,tw)*tw) 1 "21",d)=t: 1 "19",tw)=c 1 winged creature high 1 which reads,""Dariniun the seer is unavailible at the moment dueto unforseen circumstances."".": 1 valley.": 1 towards Chevlon, inflicting a small but poisoned wound.": 1 time.""": 1 thick layer of leaves.": 1 strangely warm.": 1 stones.": 1 stairway.": 1 small dragon, no more than ten feet long.": 1 quickly lower in front of the exits.Water gushes in from above, drowning all within.": 1 past, which cause drowsinessand disorientation.": 1 passageway.": 1 oaktrees.": 1 north.south.east. west. 1 mountainside": 1 mention has only ever appeared in legends.""": 1 leaves.": 1 it feels smooth and 1 in intense pain.": 1 history of magic.": 1 hillside.": 1 healing.": 1 head, who staggers back 1 giant dragon drake centaur spider wyvern bear lion red wolfharpy 8door 8door 9door 9door 0door 0door :door :door ;door ;door Attack Close Disarm Examine Open Pick lckRemove Spell Wait Wear Help Buy 1 forecful strike.": 1 flames.": 1 downwards.": 1 detect trap. pick lock. heal. 1 daughter has been taken seriously ill. If you could findanything that could help I wouldbe eternally grateful.""": 1 corridor.": 1 bridge.": 1 an ice bolt. create money.a fire bolt. good friend. a dark bolt. 1 against flames.": 1 across the ground by a 1 a plea for help,""My 1 Several stone slabs 1 Give Sell Swap Cure Analyse Detect TPick lckHeal Disarm TTru HealWater BlConfuse Ice BoltMoney Fire BltFriend Dark Blt 1 Felinor's face lights up,""Thanksfor your help, I'll go and try this right away."". Felinor 1 Felinor ,""Here try this."". 1 Chevlon. Its icy glare causes instant paralysis.": 1 A large bat swoops downwards 1 A dusty old tome about the 1 A cloud of tiny spores blow 1 < soothing effect on Chevlon's = aching body. 1 &_/everything.": 1 &_/ scratched onto it.": 1 &_/ leaves.": 1 clothes eating away at the 1 burns through Chevlons 1 transmit images to 1 Morglin. It will only ever show the truth.":